27.04.2020

Dev C++ Directx Tutorial

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C++ directx tutorial

Mar 07, 2017  Visual Studio 2017 introduces a new “Game development with C” workload, making it easy to get tools you need for building high-quality games with C. Whether you’re using DirectX or powerful game engines such as Unreal Engine or Cocos2d, Visual Studio can install everything you need all at once to get you started quickly. A very clear introduction to programming, and a small C tutorial. GameTutorials.com tutorials for Dev-C: C/C, Win32, OpenGL and DirectX tutorials for Dev-C. Mike Serrano's Dev-C tutorial: This tutorial will help you doing using Dev-C, as well as making graphics in console mode. Intro to C: An introduction to C for newbies.

Directx 11 C++ Tutorial

Runtime Compiled C Dear ImGui and DirectX11 Tutorial. Doug Binks - 02 Feb 2020. This tutorial takes a small DirectX11 project, the Dear ImGui Example, and adds Runtime Compiled C to it. This enables us to edit the code at runtime and see the results live, without recompiling and restarting the project. Apr 11, 2017  Leverage the full power of C to build high-end games powered by DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones. In this blog post we will dive into DirectX development with C in Visual Studio. Jul 30, 2016  A tutorial series teaching C for beginners with a games-based theme. A great way to learn programming for beginners! Beginner C Game Programming Tutorial 0 DirectX Introduction/Setup. Before we get started with this tutorial, you need to be familiar with these subjects. Microsoft C with Windows Runtime Language Extensions (C/CX). This is an update to Microsoft C that incorporates automatic reference counting, and is the language for developing a UWP games with DirectX 11.1 or later versions. Since MS announced that they are not give more support to XNA, for me was an opportunity to start to learn DirectX, so i wanted to learn DX11, i was following this tutorials.

Dev C++ Directx Tutorials

Hi gsizzle10,
to use DirectX you need to get the DirectX SDK (Software Development Kit) -- the IDE you choose to use (such as Dev-C++, Visual Studio etc) is up to you. The latest version of the SDK is the June 2010 version, found here:
http://www.microsoft.com/en-us/download/details.aspx?id=6812
This version includes everything needed to write applications not only for DirectX 9 but up to DirectX 11. There's also a download that has the DirectX 9 SDK only:
http://www.microsoft.com/en-us/download/details.aspx?id=31210
Once you have the SDK installed you need to include the required DirectX headers and lib files so that your program can compile successfully. You can do that in any IDE you choose.
As for Dev-C++, I have to say that the 4.9.9.2 version is pretty old. It was released on 2005 I think (and no newer versions came out). You may want to look into Code::Blocks as a more recent alternative. Although I'd personally recommend Visual Studio for DirectX programming (there is also a free version called Visual Studio Express).
For setting up DirectX with Visual Studio, there are a number of PDFs on www.d3dcoder.net (this is the website of Frank Luna, an author on DirectX programming) but the DirectX 9 section doesn't have any. Here's one describing the process for DirectX 10 and Visual Studio 2008. It's old (and used the March 2008 version of the SDK) but it's quite informative. Also note that it is intended as a guide on how to compile the source code accompanying the books, but it describes all the steps needed for setting up a DirectX project from scratch. So just skip the final step where the source code for the books is brought into the project and use your own code.
http://www.d3dcoder.net/Data/Book3/VS08Setup.pdf
Hope this helps,
Ogoyant